Sunday, September 19, 2004

Ghostbusters

A classic from childhood days, I used ot have Slimer and Stay Puft Marshmellow Man toys. They were awesome. Some of the special affects are horribly dated, but alot still stand up pretty well, surprisingly. It's nice to see how they did things before the days when EVERYTHING is CG. That's really more a knock at movies like Congo, Troy, and Resident Evil, rather than Sky Captain. Which actually brings out somethign I'd like to mention about 28 Days Later I recently read in an article, I believe in Wired magazine, where the interviewee was talking about digital technology bringing power to the little guy in filmaking. Then he clarified "I'm not talking about everyone making Jurassic Park or Troy or Lord of the Rings. I want to see the little studios being able to have that one effects shot of 1930's New York skyline out the window. That one shot that makes the movie possible." 28 Days Later has four or five such shots that stand out because you know they can't be real, but visually look convincing. It's the way this technology should be used. In the "old days" they used painted mattes, like here in Ghostbusters. Mattes are used to add the appartment building to the skyline, and there's one shot of a gargoyle as Sigourney's car is first pulling up that's actually a matte painting. Nice.

Total: 110

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